Whatever is your geo-thing, you may have come across a Polygon which needed to be split in half, three parts, five parts (a hundred parts?). Possible applications of the split polygons are performing zonal statistics and terrain parceling (agriculture).
The input layer should be a point layer, in which there should be a point. The coordinates of this point should be the center of the circle (or wedge, or semi-circle). The default width of the wedge is 45°, or one-eight of a circle and the default azimuth of the wedge is 0°. The outer radius is what we are used to simply call a radius of a circle, and the inner radius variable will only be filled when we want to draw a ring or donut-like geometry.
Since, I have been saving the generated files in scratch layers whenever they are intermediate products, of auxiliary nature to the process I am running. This way, they are automatically deleted, and I don’t have to worry about them after executing my code. So, I decided to summarize how I save PyQGIS tool outputs in scratch layers, in case this is useful to someone out there!
ERROR 1: Attempt to write non-multipoint (POINT) geometry to multipoint shapefile. ERROR 1: Unable to write feature 0 from layer points_layer. ERROR 1: Terminating translation prematurely after failed translation of layer points_layer (use -skipfailures to skip errors)
In this post, I show how to perform this process using two different tools, one of them is native of QGIS, and the other is a plugin available on the plugin repository. Then, I comment on how to sample the original raster using an interpolation such as cubic, cubic spline, or bilinear for the sampled value.
First, I will create a purposefully invalid geometry to apply the fix. Then, I will show you two ways to fix it. In one of them, I simply apply the “Fix geometries” native tool of QGIS. The second option I will show here is using the buffer tool. In this simple trick, I will show you how to create an infinitesimal buffer around my broken geometry, which ends up fixing it, but has its perks as well.
This week, I am showing you how to create custom geometries to enhance your legends on QGIS Print Layout. Specifically, how to create these geometries based on vector files that you already have. The example I will provide is how to create the Legend Patch Shape for the state of Rio Grande do Sul, in Brazil.
The good news is that using Leaflet Truesize plugin, you can add your own customized draggable polygons to the map. A map that I thought almost immediately is the representation of the draggable Brazilian states, so you could compare them to each other and to the size of other countries. And that is why this is used as an example for this tutorial.
Today, I am going to show you how to georeference an image using QGIS 3.18. Maybe you found this image in a paper, or maybe it is an aerial photograph. It doesn’t matter! If you know the coordinates of at least two non collinear points, you can add geolocation to the image!